ABOVE || Exploration of the conceptual design lighting involving translucent material.
BELOW || Exploration of the conceptual design lighting involving opaque material.
​​​​​​​BELOW || Material exploration in translucent concrete
​​​​​​​BELOW || Literature Review
TCP - The Importance of Architectural Lighting
Lighting should contain aspects of Aesthetic, Function, and Efficiency.
Elemental light, as per "Lighting as an Integral Part of Architecture" (Kelly, 1952):
- Focal glow / task lighting (points out elements)
- Ambient luminescence (background, uniform, reassurance)
- Play of brilliants (dynamic, colourful, stimulating)
Light attributes:
- Intensity (flux toward surface)
- Brightness (light per unit area reflected or emitted)
- Diffusion (light spread)
- Spectral colour 
- Direction and motion (relative to eye level, movement real and implied)
Light placed above eye level can create a "formal atmosphere" (space is important), 
Light placed below eye level can create an "informal atmosphere" (individual human importance).
Lighting spatial borders:
- Vertical (walls) - enhance texture, borders as elements
- Horizontal (floors and ceilings) - enhance objects, surfaces, guides
- Elements (paths, pillars, textures...etc.) - enhance elements
Archdaily - Fluid Luminosity: The Architectural Lighting of Zaha Hadid
Lighting to reveal architecture - fragmentation and fluidity
Luminance through lines, fields, and plays of brilliance
Lines of lighting were used in alignment and patterns to reveal facades and edges of forms. 
Patterns were used parallel or perpendicular to forms.
Fields of lighting were used in reflection, diffusion, or planes to reveal fluid forms.
Fields require contrast and negative space to accentuate non-rigid forms.
Brilliance by using warm and golden light in contrast to cool structure.
Faceting and sparkling light not to heighten visual impact, but to add dimension to forms.
Archdaily - When Sunlight Meets Tadao Andao's Concrete
Light used with shadow, reflections animate planes.
Light as cultural identity.
Light intensity managed by material translucency and opacity.
Sunlight as primary source of illumination of space, sky contrasting with white or cool concrete forms.
Reveals create sharp and intense transitions.
Archdaily - Zurich Night Lighting Strategy
Use of sensitive light levels with white light, custom projections, hiding technology to reveal culture.
Nocturnal skyline revealed in lake with selective building illumination. 
Emerged from "Lighting of Cities" (William M.C. Lam, 1960s)
Instead of 'more' light, 'different' lighting was implemented.
Space is not directly illuminated, but is lit from ambient and reflected light.
Architectural elements are accentuated.
White light on neutral material creates unity.
Avoids beams, even surface lighting.
Technology reduces light at base to avoid glare perception. 
Projection lighting avoids glass and openings.

APPLICATION
- Above eye level in SPIRE (formal)
- Below eye level in FORUM (informal)
- Vary eye level in PRIVATE and PUBLIC (formal and informal)
- Vertical along front entry
- Horizontal along path of travel, FORUM, SPIRE stage
- Elements at threshold 'gateways', marker 'monoliths'
- Play of brilliants located in FORUM and SPIRE stage, toggle on/off dependent on activity.

​​​​​​​BELOW || Precedent Lighting (Zurich, Ando, Hadid)
Zurich lit from the water, focal lighting on key architectural forms.
Inspiring lighting along waterfront, spire, and 'beacon' concept.
Ando revealing light in dark spaces, focal lighting and brilliance by simplicity, contrast, reflection.
Inspiring lighting in interior spaces (spire main, private, underground).
Using reflection in glazing and waterfront, commentary on reflection and transparency.
Hadid providing additive lighting to reveal architectural elements.
Inspiring lighting texture and planes, illuminating inside to be visible from outside.
​​​​​​​BELOW || Studio Notes
Luminance can come through outside of transparency. (ex. Studio Bell - National Music Centre)
Mining for texture - a modern and clean form with a dense interior. 
Starting in a safe space at the lowest level, ending in a highly sensory space at the highest level.
Creating spectacle in scale - massive information distilled to simplicity. 
Use task requirements at starting point for concept development.
Concept and details have equal weight, but concept should be explained simply and quickly. 
Final presentation will require aggressive editing due to the amount of exploration, avoid dual narrative (concept vs. spatial habitation). 
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